![]() Outside of that I found the sound design and music extremely thrilling. Imagine a game that lets you skip parts of a cutscene, you press the button to skip and it immediately goes to the next character talking: that’s exactly how this feels. There are stretches where this issue doesn’t happen and dialogue flows well, but then it suddenly happens again and pulls you out of the moment. One character will be talking and the main character will abruptly jump in with his line usually not matching the situation’s tone at all. I found myself laughing a lot when the hero came across robots and getting frustrated with the robotic responses or his anguish when being told to do another fetch quest.Īside from some of the voice work, there is an odd timing issue throughout the game. Blending these characters together with well spoken enemies and robots leads to some interesting situations. I love that the main character is a foul-mouthed hero, and some of the characters in the game are foul-mouthed as well. The main character has a lot of one-liners to try and be cool, but the emotion and clarity don’t match.īut then again the no holds dialogue is another thing I like about the game. For a game being set in Russia, I would have preferred if the characters at least shared a Russian accent, instead it feels very “Americanized.” The dialogue is also really poorly written (I’m not sure if it was due to translating it from Russian). The voice acting is pretty good overall, but there are some translation issues. One of the biggest issues I have with the game is the dialogue. There are even creative variations to wildlife, like a chicken that resembled a log cabin roaming around. Some mustache wielding enemies will surprise you and be very scary to be around, while smaller robots may look cute before obliterating you. Robots have a very robust style to them as well. ![]() Textures and animations are very detailed, with swift gameplay standing behind it. Reloading guns, swinging axes, enemy encounters, it all flows extremely well with deep animations to go with it. Things function as they should, and weapons all have unique animations to go along with them. The things you can interact with, however, are pretty impressive. So the focus of the game’s environments truly went in the direction of let’s bring it all to life, but don’t touch anything. There are moments where you are in corridors or out in the open and certain things won’t explode as you intend, and while the world is heavily detailed it is like staring at a painting because hardly anything can be interacted with. Very rarely did I ever come across areas where it felt like a new developer with only one game in their belt was behind this game. How robots move and transform, how enemies function, how the world blends humans and robots, everything has a detailed explanation and variations to keep you looking for more. The initial introduction takes you through a city, which exemplifies the details given to every aspect of the world. Every area you come across is filled with insane details that leave you in awe of the environment. Visually, Atomic Heart is a breathtaking experience from beginning to end. It’s hard to be mad about it, however, when it does everything so well. All these intertwine well, but it never really allows the game to develop its own personality. As you play a little further into the game we get a taste of Doom alternate history like Wolfenstein intense gameplay like Half Life and puzzle quests like Portal. ![]() It’s totally clear that was the central influence on Atomic Heart. Right off the bat you can see the similarities to Bioshock. While I wish Atomic Heart focused more in one direction, it does a terrific job of at least putting together ideas in a well played first studio title that at least gives fans of those franchises something new. It’s hard to describe Atomic Heart without mentioning other games, because very clearly this game took inspiration from a ton of titles and blended them pretty well into one package. Atomic Heart wears its influences on its sleeves, and meshes them competently, but it needs just a little bit more focus.
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